版本

sort-keys

要求物件鍵值進行排序

在宣告多個屬性時,有些開發人員偏好按字母順序排序屬性名稱,以便在之後更容易找到及/或比較必要的屬性。其他人則認為這會增加複雜性並成為維護負擔。

規則詳細資訊

此規則會檢查物件表達式的所有屬性定義,並驗證所有變數是否依字母順序排序。

此規則的不正確程式碼範例

在遊樂場中開啟
/*eslint sort-keys: "error"*/

let obj1 = {a: 1, c: 3, b: 2};
let obj2 = {a: 1, "c": 3, b: 2};

// Case-sensitive by default.
let obj3 = {a: 1, b: 2, C: 3};

// Non-natural order by default.
let obj4 = {1: a, 2: c, 10: b};

// This rule checks computed properties which have a simple name as well.
// Simple names are names which are expressed by an Identifier node or a Literal node.
const S = Symbol("s")
let obj5 = {a: 1, ["c"]: 3, b: 2};
let obj6 = {a: 1, [S]: 3, b: 2};

此規則的正確程式碼範例

在遊樂場中開啟
/*eslint sort-keys: "error"*/

let obj1 = {a: 1, b: 2, c: 3};
let obj2 = {a: 1, "b": 2, c: 3};

// Case-sensitive by default.
let obj3 = {C: 3, a: 1, b: 2};

// Non-natural order by default.
let obj4 = {1: a, 10: b, 2: c};

// This rule checks computed properties which have a simple name as well.
let obj5 = {a: 1, ["b"]: 2, c: 3};
let obj6 = {a: 1, [b]: 2, c: 3};

// This rule ignores computed properties which have a non-simple name.
let obj7 = {a: 1, [c + d]: 3, b: 2};
let obj8 = {a: 1, ["c" + "d"]: 3, b: 2};
let obj9 = {a: 1, [`${c}`]: 3, b: 2};
let obj10 = {a: 1, [tag`c`]: 3, b: 2};

// This rule does not report unsorted properties that are separated by a spread property.
let obj11 = {b: 1, ...c, a: 2};

選項

{
    "sort-keys": ["error", "asc", {"caseSensitive": true, "natural": false, "minKeys": 2}]
}

第一個選項是 "asc""desc"

  • "asc"(預設)- 強制屬性按升序排列。
  • "desc" - 強制屬性按降序排列。

第二個選項是一個具有下列屬性的物件。

  • caseSensitive - 如果為 true,則強制屬性按區分大小寫的順序排列。預設值為 true
  • minKeys - 指定物件要產生未排序鍵值錯誤的最小鍵值數量。預設值為 2,表示預設情況下,所有具有未排序鍵值的物件都會導致檢查錯誤。
  • natural - 如果為 true,則強制屬性按自然順序排列。預設值為 false。自然順序會以人類排序的方式比較包含字母和數字組合的字串。它基本上是按數值排序,而不是按字母順序排序。因此,在自然排序中,數字 10 會排在數字 3 之後。
  • allowLineSeparatedGroups - 如果為 true,則此規則允許透過換行符分組物件鍵值。換句話說,屬性後的空白行會重設鍵值的排序。預設值為 false
  • ignoreComputedKeys - 如果為 true,則此規則會忽略所有計算鍵值,並且不會報告由它們分隔的未排序屬性。計算鍵值會重設後續非計算鍵值的排序。預設值為 false

列表範例

natural 為 true 時,排序將為 1 3 6 8 10

natural 為 false 時,排序將為 1 10 3 6 8

desc

"desc" 選項的不正確程式碼範例

在遊樂場中開啟
/*eslint sort-keys: ["error", "desc"]*/

let obj1 = {b: 2, c: 3, a: 1};
let obj2 = {"b": 2, c: 3, a: 1};

// Case-sensitive by default.
let obj3 = {C: 1, b: 3, a: 2};

// Non-natural order by default.
let obj4 = {10: b, 2: c, 1: a};

"desc" 選項的正確程式碼範例

在遊樂場中開啟
/*eslint sort-keys: ["error", "desc"]*/

let obj1 = {c: 3, b: 2, a: 1};
let obj2 = {c: 3, "b": 2, a: 1};

// Case-sensitive by default.
let obj3 = {b: 3, a: 2, C: 1};

// Non-natural order by default.
let obj4 = {2: c, 10: b, 1: a};

caseSensitive

{caseSensitive: false} 選項的不正確程式碼範例

在遊樂場中開啟
/*eslint sort-keys: ["error", "asc", {caseSensitive: false}]*/

let obj1 = {a: 1, c: 3, C: 4, b: 2};
let obj2 = {a: 1, C: 3, c: 4, b: 2};

{caseSensitive: false} 選項的正確程式碼範例

在遊樂場中開啟
/*eslint sort-keys: ["error", "asc", {caseSensitive: false}]*/

let obj1 = {a: 1, b: 2, c: 3, C: 4};
let obj2 = {a: 1, b: 2, C: 3, c: 4};

natural

{natural: true} 選項的不正確程式碼範例

在遊樂場中開啟
/*eslint sort-keys: ["error", "asc", {natural: true}]*/

let obj = {1: a, 10: c, 2: b};

{natural: true} 選項的正確程式碼範例

在遊樂場中開啟
/*eslint sort-keys: ["error", "asc", {natural: true}]*/

let obj = {1: a, 2: b, 10: c};

minKeys

{minKeys: 4} 選項的不正確程式碼範例

在遊樂場中開啟
/*eslint sort-keys: ["error", "asc", {minKeys: 4}]*/

// 4 keys
let obj1 = {
    b: 2,
    a: 1, // not sorted correctly (should be 1st key)
    c: 3,
    d: 4,
};

// 5 keys
let obj2 = {
    2: 'a',
    1: 'b', // not sorted correctly (should be 1st key)
    3: 'c',
    4: 'd',
    5: 'e',
};

{minKeys: 4} 選項的正確程式碼範例

在遊樂場中開啟
/*eslint sort-keys: ["error", "asc", {minKeys: 4}]*/

// 3 keys
let obj1 = {
    b: 2,
    a: 1,
    c: 3,
};

// 2 keys
let obj2 = {
    2: 'b',
    1: 'a',
};

allowLineSeparatedGroups

{allowLineSeparatedGroups: true} 選項的不正確程式碼範例

在遊樂場中開啟
/*eslint sort-keys: ["error", "asc", {allowLineSeparatedGroups: true}]*/

let obj1 = {
    b: 1,
    c () {

    },
    a: 3
}

let obj2 = {
    b: 1,
    c: 2,

    z () {

    },
    y: 3
}

let obj3 = {
    b: 1,
    c: 2,

    z () {

    },
    // comment
    y: 3,
}

let obj4 = {
    b: 1
    // comment before comma
    , a: 2
};

{allowLineSeparatedGroups: true} 選項的正確程式碼範例

在遊樂場中開啟
/*eslint sort-keys: ["error", "asc", {allowLineSeparatedGroups: true}]*/

let obj1 = {
    e: 1,
    f: 2,
    g: 3,

    a: 4,
    b: 5,
    c: 6
}

let obj2 = {
    b: 1,

    // comment
    a: 4,
    c: 5,
}

let obj3 = {
    c: 1,
    d: 2,

    b () {

    },
    e: 3,
}

let obj4 = {
    c: 1,
    d: 2,
    // comment

    // comment
    b() {

    },
    e: 4
}

let obj5 = {
    b,

    [foo + bar]: 1,
    a
}

let obj6 = {
    b: 1
    // comment before comma

    ,
    a: 2
};

var obj7 = {
    b: 1,

    a: 2,
    ...z,
    c: 3
}

ignoreComputedKeys

{ignoreComputedKeys: true} 選項的正確程式碼範例

在遊樂場中開啟
/*eslint sort-keys: ["error", "asc", {ignoreComputedKeys: true}]*/

let obj1 = {
    [b]: 1,
    a: 2
}

let obj2 = {
    c: 1,
    [b]: 2,
    a: 3
}

let obj3 = {
    c: 1,
    ["b"]: 2,
    a: 3
}

何時不使用此規則

如果您不想通知屬性的順序,則可以安全地停用此規則。

相容性

版本

此規則已在 ESLint v3.3.0 中引入。

資源

變更語言